Поэтому многие современные

Description Of Computer Graphics

  • In the early 1970s, a legendary computer graphics laboratory at Utah University was established under the administration of Ivan Satherland. The founders of companies such as Silicon Graphics, Adobe, Pixar are trained here. Primary algorithms of display on the monitor ' s screen are emerging and in particular 3D Core Graphic System (Core) has become a standard from which the industry began to develop. A framework and mapping, which form the basis of animation and texturization technologies, emerges later. Figures in the 1970s are inseparable from the scientific community until they are of interest to the general public.
  • George Lucas's studio is the first to use chromakery technology (single-ton images) to change the future of the filmmaker. Market maigers in the area of computer graphics are emerging, and the first policy framework is being developed on an industrial scale. In 1985, the Dire Straits "Money for nothing " , which was fully displayed in 3D, was screened. Since then, interest in the timetable by the mass viewer has been growing rapidly.
  • The software package 3Ds Max opens an era of private computer graphics. After the soft, the video card manufacturers begin a series production of products with separate GPU graphic chips. However, capacity is catastrophic. Artists have been forced to wait for weeks for their work. The criterion of artist's skill becomes photorealism. There are prerequisites for the next stage of evolution: photon lighting systems, complex sheders (e.g. sub surface scattering).
  • Cinema is taking place in a multi-layer image. Tens of layers are now being erected for each individual: light, shadow, face, rear, medium and front plans, particles are all considered separate. Fotorialism won't surprise anyone else. The technological base is developing in the direction of the so-called " physical render " when the image is simulated by physical laws.